HOEZFIELD GUIDE · SERVER 1913
HOUSE OF EUPHORIAZ
HOEZ
FIELD GUIDE

Season 3 · stronger together

One home for current HOEZ guides, weekly alliance wins, battle references and the stuff everyone asks for five minutes before an event starts.

CURRENT FOCUS · CHANGES WITH THE GAME CYCLE

Happening Now

🌵
SEASON MODE

Season 3 Prep is the focus

Use the Season 3 HQ for the prep window, stockpile checklist, account prep and Day 1–3 priorities. Off-season event callouts only appear here when those events are actually active.

Open Season 3 HQ →
📈

Weekly VS HQ

Latest alliance snapshot: 91.2% overall requirement attainment, up 1.8 points week over week.

📚

Evergreen Guides

Capitol/Warzone, Meteorite, Timed Attacks and other reusable rules stay in the Field Guide even when the event is inactive.

📍

Temporary Details

Server, location, opponent, invasion rights, cannon assignment and “tonight/tomorrow” instructions belong here only while relevant.

PRE-SEASON → DAY 3

Season 3 Trail Map

01 · What the Pre-Season Is

Season 3 approaches with a 14-day countdown icon below the VS Duel button. The guide describes the week immediately before Week 1 as the pre-season, with Golden Realm and the Desert Blessing Season Boost. Week 1 begins when the countdown reaches zero.

Confirm the exact pre-season length and events in your own in-game Season 3 timeline tile instead of assuming it matches another season.
14DAYS
prep window
10LEVEL
Protector's Field, then stop
15LEVEL
all fountains evenly first

02 · Stockpile Checklist

  • Stamina: stack early; roughly 3 weeks before season start if possible.
  • Radar missions: enter with a full queue for Desert Ruins.
  • Gold, Iron & Food: bank enough for early troop training and goals.
  • Teleports: keep Advanced + Alliance teleports for positioning and territory moves.
  • Season 2 medals: spend anything you were saving before Season 3 begins.

03 · Heroes & Account Prep

  • Scarlett SSR shards: acquire before season if possible; her SSR→UR promotion opens Week 3.
  • Hero Return Recruitment tickets: hold for Day 1 Week 1, and keep some for the next season transition.
  • Hero Swap vouchers: two free vouchers arrive at season start for the Week 2 event.
  • Weapon Pass windows: Marshall W1 D4 · Schuyler W3 D4 · McGregor W6 D4.

04 · Lock In Before Day 1

  • Name the Resistance Leader who will rush Curse Research Lab and lead Digging Stronghold rallies.
  • Choose the Day 2 Alliance Center builder (R4/R5) and communicate relocation.
  • Confirm key professions, pass plans, territory goals and War Coordinators.

05 · Day 1–3 Critical Moves

1
WAIT ON DOOM WALKER
2
FIELD LVL 10 → STOP
3
RUSH CURSE LAB
  1. Wait for official season start before Doom Walker first-kill.
  2. Build Protector's Field to Level 10, then stop.
  3. Unlock Curse Research Lab immediately.
  4. Level all Blessing Fountains evenly to Level 15 first.
  5. Kill Level 1–3 zombies for first-kill rewards.
  6. Farm Wandering Mummy Warlords.
  7. Day 2: build the Alliance Center and move into range.
  8. Use radar missions on Desert Ruins.
  9. Join Purge Action and Digging Stronghold Clash.

06 · Common Mistakes

  • Killing Doom Walker before season start.
  • Entering with empty stamina or radar queue.
  • Not naming a Resistance Leader.
  • Pushing Protector's Field past Level 10.
  • Leveling one Blessing Fountain ahead of the others.
  • Assuming pre-season timing matches another season.
LATEST TRACKER · SUNDAY OFF

Weekly VS HQ

ALLIANCE HIT RATE
91.2%
▲ +1.8 pts vs last week
STRONGEST DAY
99%
Thursday
BIGGEST GAIN
+6.3
Saturday
SUNDAY
DAY OFF
rest & recover

Daily Alliance Performance

96%MON
96%TUE
94%WED
99%THU
89%FRI
73%SAT
Member-facing stats celebrate alliance wins. Detailed individual performance stays with leadership.
EVERGREEN REFERENCES · EVENT DETAILS STAY TEMPORARY

Guide Library

🍄

Alliance Requirements

Minimums · ranks · communication · strike system

›
CURRENT
CURRENT
🚂

HOEZ Train

Eligibility · conductor · VIP/Guardian · tickets

›
CURRENT
🌊

Timed Attacks

Wave strategy · countdown · travel time · follow-up

›
EVERGREEN
🏛️

Capitol / Warzone

Points & chests · invasion rights · reusable battle rules

›
CURRENT
🧟

Zombie Siege

Schedule · wall troops · War Fever · quick rules

›
EVERGREEN
☄️

Meteorite Iron War

Iron rates · loss rules · two-round event flow

›
EVERGREEN
🌵

Desert Storm

Building priority · unlocks · phase play

›
REFERENCE
💎

Crystal Event Shop

Purchase order · costs · best-value priority

›
🍄

Active Member Requirements

HOEZ alliance policy reference

Minimum Requirements

Daily VS Score7.2M
Tracked daily. Floor, not target.
Daily Contribution7,000
Tracked daily.
Daily Login1x / 24 hrs
CommunicationAs needed
Tell leadership before misses become a pattern.

Communication Matters

If you're working on something important for growth that may affect scoring, talk to leadership. A quick message can keep you in good standing.

Additional Expectations

  • Extended unexplained absences are not okay.
  • If you're not participating in Buster Day, shield.
  • Active participation in events is expected.

Rank Standing

R4: Leadership · R3: Core member/full standing · R2: Warning, still a full member · R1: Probation/Jeopardy.

Strike system: missing daily VS or contribution minimum with no communication creates a strike. The guide describes an informal nudge at 1–2 strikes, R2 on the 3rd strike in a rolling 7-day window, and R1 after another miss while on R2.
🚂

HOEZ Train

Earn your seat · conductor operations

Getting on the Train

  • Open to R3 and up.
  • Hit 7.2M or above every VS day to enter the following week's random selection pool.
  • Conductor selection is random among everyone who qualified.
  • You can only be conductor once per cycle.
  • Sunday is open to everyone regardless of status or prior conductor turns.

Before Your Shift

Selected members are added to HOEZ Train Groupies ✨ to lock in the schedule and confirm they're online.

Conductor Duties

  1. Check in with train chat.
  2. Compare squads with the assigned VIP and choose Guardian or Passenger.
  3. Turn the train Gold by refreshing the tin can train 5 times.
  4. Keep refreshing to improve the train.
  5. Save uncertain options on the left and come back if needed.

VIP / Guardian

The spot goes to whoever won MVP that day. Once set, check two cars and collect rewards from those at the end if they haven't been plundered.

3 tickets to ride: alliance members joining the Gold train must provide 3 tickets.
🌊

Timed Attacks

Tsunami / Wave Attack Strategy

Run the Attack

  1. Set one countdown. Use an R4/R5 countdown flag, shared timer, or building timer everyone can see.
  2. Name one target. Make the exact building clear up front.
  3. Check your travel time. Distance and squad marching speed vary.
  4. Land at zero. Send your strongest squad to arrive exactly when the timer hits 0.
  5. Follow fast. Send 2nd, 3rd and 4th squads immediately if available. Check before sending multiple squads in battles because it can cause troop loss.
  6. Repeat the wave. Run it a few times in a row.

When to Use It

  • Strong, heavily-garrisoned targets in PvP.
  • Capitol fights and Stronghold contests.
  • Server Wars when a target must be cleared fast.
  • Even when durability isn't the win condition: clear the garrison so HOEZ can take the building.
Bottom line: numbers win.
🏛️

Capitol / Warzone Points

Evergreen points & chest reference · goal 1,500,000 points

EVERGREEN GUIDECheck Happening Now for the active server, location, opponent and battle assignment.
REVIEWED FOR v1.0

How to Earn Points

Capitol or Cannon combat+12
Contaminated Land+6
Lv.1 unit dies vs enemy Warzone Commander+6
Warzone Unit+2
Base Durability damage+10
Blast away hostile base+50,000
Stationed Troops+25
Cannon Kills+1
Ruins durability damage+5

Invasion Rights Change the Plan

They invade us: earn as many points as possible during the battle. You can hunt afterward, but targets may be limited.

We invade them: you have more flexibility and can hunt for points afterward.

Do not leave chests closed. Goal: 1,500,000 points.
🧟

Zombie Siege

Field guide for alliance survivors

Set Schedule

SERVERWED + SAT15 minutes after reset
KOREATHU + SUN11:15 AM KST

Schedule may move for major server events.

Before It Starts

  1. Put troops on your wall.
  2. Scout for War Fever. Grab the attack boost before zombies arrive.

Quick Rules

  • Zombie attacks bypass shields.
  • Once defeated, your base will not be targeted again.
  • More waves survived = better rewards.
☄️

Meteorite Iron War

Gather · protect · fill your chests

EVERGREEN GUIDEMeteorite is often an off-season event. Active server and STAR gathering location appear in Happening Now only when scheduled.
REVIEWED FOR v1.0

How to Get Meteorite Iron

Contaminated Land40/s
Meteorite Debris40/s
Meteorite Crystals80/s
Stellar Cores160/s

Event Flow

Preview → Contest → Prep → Display. The detailed guide describes two 30-minute contest rounds, with the next landing point revealed between rounds.

Loss Rules

  • If your base is breached, stored Crystals and Cores can be lost.
  • If your base is blasted away, all gathered Crystals and Cores are lost.
  • Teleporting from outside the crater to any spot inside does not consume a Teleporter.
HOEZ event callout: when leadership marks a STAR, gather in that general area so the alliance can stay protected. The next server/landing location is announced after the current round.
🌵

Desert Storm Battlefield

Build · control · survive · win

Win Condition

Control buildings to generate Battlefield Points. Hospitals keep you alive. Refineries win points. The Nuke wins the war.

Building Priority

  • Field Hospitals ★★★★★ — heal 15 units every 10 seconds; healing stacks per hospital.
  • Science Hub ★★★★ — fewer points; 100% faster battlefield relocation cooldown.
  • Oil Refinery ★★★★★ — main source of Battlefield Points; high contest, high value.
  • Info Center ★★★ — +10% points from all captured buildings.

Unlocks After 10 Minutes

  • Arsenal: +15% Hero Attack / Defense / HP.
  • Mercenary Factory: -15% Enemy Heroes Attack, Defense / HP.
  • Nuclear Silo: highest capture points and yield per minute.

Phase Play

Stage 1: Science Hub → Field Hospitals → Oil Refineries.
Stage 2: Nuclear Silo → Arsenal → Mercenary Factory → Maintain Hospitals.

HOEZ final rule: No hospitals = no war. No nuke = no victory.
💎

Crystal Event Shop

Purchase order

Follow This Order

1 · Silver Bricks5,000
2 · Gold Bricks5,000
3 · Weekly Pass [Take All] Voucher20,000
4 · Mobilization Coupon500
5 · 100 Diamonds500
This card preserves the purchase order shown in the supplied field guide. The source image is branded X78X because it predates the HOEZ rebrand.