Weekly VS HQ
Latest alliance snapshot: 91.2% overall requirement attainment, up 1.8 points week over week.
One home for current HOEZ guides, weekly alliance wins, battle references and the stuff everyone asks for five minutes before an event starts.
Latest alliance snapshot: 91.2% overall requirement attainment, up 1.8 points week over week.
Capitol/Warzone, Meteorite, Timed Attacks and other reusable rules stay in the Field Guide even when the event is inactive.
Server, location, opponent, invasion rights, cannon assignment and “tonight/tomorrow” instructions belong here only while relevant.
Season 3 approaches with a 14-day countdown icon below the VS Duel button. The guide describes the week immediately before Week 1 as the pre-season, with Golden Realm and the Desert Blessing Season Boost. Week 1 begins when the countdown reaches zero.
Minimums · ranks · communication · strike system
Eligibility · conductor · VIP/Guardian · tickets
Wave strategy · countdown · travel time · follow-up
Points & chests · invasion rights · reusable battle rules
Schedule · wall troops · War Fever · quick rules
Iron rates · loss rules · two-round event flow
Building priority · unlocks · phase play
Purchase order · costs · best-value priority
HOEZ alliance policy reference
| Daily VS Score | 7.2M Tracked daily. Floor, not target. |
|---|---|
| Daily Contribution | 7,000 Tracked daily. |
| Daily Login | 1x / 24 hrs |
| Communication | As needed Tell leadership before misses become a pattern. |
If you're working on something important for growth that may affect scoring, talk to leadership. A quick message can keep you in good standing.
R4: Leadership · R3: Core member/full standing · R2: Warning, still a full member · R1: Probation/Jeopardy.
Earn your seat · conductor operations
Selected members are added to HOEZ Train Groupies ✨ to lock in the schedule and confirm they're online.
The spot goes to whoever won MVP that day. Once set, check two cars and collect rewards from those at the end if they haven't been plundered.
Tsunami / Wave Attack Strategy
Evergreen points & chest reference · goal 1,500,000 points
| Capitol or Cannon combat | +12 |
|---|---|
| Contaminated Land | +6 |
| Lv.1 unit dies vs enemy Warzone Commander | +6 |
| Warzone Unit | +2 |
| Base Durability damage | +10 |
| Blast away hostile base | +50,000 |
| Stationed Troops | +25 |
| Cannon Kills | +1 |
| Ruins durability damage | +5 |
They invade us: earn as many points as possible during the battle. You can hunt afterward, but targets may be limited.
We invade them: you have more flexibility and can hunt for points afterward.
Field guide for alliance survivors
Schedule may move for major server events.
Gather · protect · fill your chests
Preview → Contest → Prep → Display. The detailed guide describes two 30-minute contest rounds, with the next landing point revealed between rounds.
Build · control · survive · win
Control buildings to generate Battlefield Points. Hospitals keep you alive. Refineries win points. The Nuke wins the war.
Stage 1: Science Hub → Field Hospitals → Oil Refineries.
Stage 2: Nuclear Silo → Arsenal → Mercenary Factory → Maintain Hospitals.
Purchase order
| 1 · Silver Bricks | 5,000 |
|---|---|
| 2 · Gold Bricks | 5,000 |
| 3 · Weekly Pass [Take All] Voucher | 20,000 |
| 4 · Mobilization Coupon | 500 |
| 5 · 100 Diamonds | 500 |